![]() But unless you’ve completed all the objectives on every hole there is still much to do. ![]() ![]() It’s possible to play through the entire career mode and unlock all the courses and the holes. Collecting all the coins is a game objective and counts towards the overall completion of each hole. Coins give you in-game money to buy items and crates unlock items to use on your golfer in the customisation menu. Throughout all of the courses there are also many coins and crates to collect. But the ultimate skill points award is for achieving a hole-in-one, and with some of the cunning hole designs that is a challenge within itself. The more of these you do within the par score the higher the overall skill points total will be. The bonuses are points awarded for skilful gameplay such as long shots, blowing up sheep and bats and other things. How does the scoring system work? Are we aiming for a high or low score?Īs well as the traditional par score there is a skill points objective. In the trailers released so far, you seem to get bonuses for just about everything. It’s pretty funny, and with four-player social multiplayer support, it has all the hallmarks of the “Worms™” brand: the trash-talking, pressure to make the shot, terribly unhelpful ‘advice’ from opponents, and often hilarious consequences when that risky shot that could have won the game goes terribly wrong. When taking a shot each golfer has special utilities they can call on such as the parachute ball, the ability to reverse gravity, or the ability to slow time down to maximise the effects of top-spin or back-spin. It’s the absolute best of both worlds and it’s truly compelling. It’s neither a traditional golf game nor is it a traditional “Worms™” game. The game is based on the “Worms™” gameplay mechanic of choosing shot power and trajectory, although “Worms™ Crazy Golf” is a completely new entity in itself. Completing each hole in par or under unlocks the next one, but there’s a bunch of things standing in your way, including increasingly puzzling hole design and an array of obstacles from castles that teleport your ball, cannons that shoot it across the landscape and even obstructive comedy bats! It is set across three surreal 18-hole golf courses, plus a diverse range of skill-based challenge modes, with each hole being more like a puzzle than those found on traditional golf courses. The team then worked extremely hard to reimagine the concept, adding just the right flavouring of the Worms™ universe to give it that potent mix of Worms™ and crazy golf.Ĭan you take us through how a match would play out?Īnyone expecting a straight golf game will be in for a bit of a shock… it’s got many of the favourites from “Worms™”, including explosive sheep, grumpy old women, moles, magnets, mines and crazy chain reactions. ![]() The initial concepts for Worms™ Crazy Golf were closer to a purist’s golf game, but it quickly became apparent that these early ideas were really missing that “Worms™” magic spark that is synonymous with the brand. One of the largest challenges we encountered was ensuring the game felt quintessentially like a “Worms™” game, even though it follows the overall outline of a game of golf in how it plays. What challenges did the team face in developing a Worms™ game that didn’t involve blowing each other to bits? Couple that with the fact that both Worms™ and golf are turn-based games that share a love of hitting balls (or throwing grenades at things!), well it seemed only natural to us the two games should be married together! ![]() We started with the fact Worms™ is a pretty crazy and surreal game anyway, so we felt it may be ideally suited for a combination with ‘crazy golf’. Worms™ Crazy Golf is indeed an irreverent concept, being a mash-up of our own turn-based strategy game “Worms™” and everyone’s favourite turn-based game of ‘hitting little balls with sticks’ (golf!). The combination of Worms™ gameplay with golf is an intriguing concept. I spoke with Paul Dunstan, the Lead Designer on Team 17’s upcoming Worms: Crazy Golf, to find out what’s so crazy about worms using sheep to play golf. And according to Team 17, their iconic Worms characters like to take their unchecked aggression out on the golf course. Everyone needs to unwind sometimes – apparently even homicidal worms enjoy their downtime. ![]()
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